Evolving Design. The following is essentially a promotion for Diablo III on the Playstation 4. However, during the video, they speak about various design elements. They talk about the differences of input between being controller based verses mouse based. Also, they mention the 'share' button on the controller, allowing you to share your play on the web. I just found it interesting looking at it from the point of view of evolving design, even if it is primarily marketing.
Believe Achieve Event. I went to a 'Believe Achieve' event last Thursday. It was partly an event to honour some students who have done well not just academically, but also who have contributed to the community. It was also an event where you had a chance to meet some potential employers. I talked to several of the people there who were from DataCom (http://www.datacom.com.au). It was interesting, as many things discussed did reinforce subject matter discussed in the Design lectures. For example, cases were given of the client not really knowing what they want, with the resultant need of having to tease it out of them before going to the designing process. In one case, a client had the right idea, but was ignoring what should have been an obvious area to develop, and was instead trying to apply solutions in an unfavourable area (Clients remained anonymous). Of course, being an older student, I had my own stories to tell too :) . I'll have to ensure I continue to go to such events.
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